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Author Topic: I7 power detogglers  (Read 2462 times)
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Derrick Heyoka
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Salus Populi Suprema Lex


« on: June 06, 2006, 09:14:30 PM »

Just thought this might be handy...

The following is a complete list of all powers which have DropToggles associated with them and the percentage chance of it taking place. In the case of powers which have a chance of dropping 2 toggles, the chance for this to happen has been calculated and included in the list.

Note: Blaster, Corruptor and Mastermind Trip Mines have drastically different percentages. This is likely to be a bug, and may be changed.

    * Inherent: Brawl: 5% for 1 Toggle
    * Blaster: Devices: Trip Mine: 5% for 1 Toggle
    * Blaster: Devices: Time Bomb: 19% for 1 Toggle
    * Blaster: Electrical Manipulation: Charged Brawl: 5% for 1 Toggle
    * Blaster: Electrical Manipulation: Havok Punch: 22% for 1 Toggle
    * Blaster: Energy Manipulation: Bone Smasher: 22% for 1 Toggle
    * Blaster: Energy Manipulation: Energy Punch: 5% for 1 Toggle
    * Blaster: Fire Manipulation: Fire Sword: 5% for 1 Toggle
    * Blaster: Fire Manipulation: Fire Sword Circle: 22% for 1 Toggle
    * Blaster: Ice Manipulation: Frozen Fists: 5% for 1 Toggle
    * Blaster: Ice Manipulation: Ice Sword: 22% for 1 Toggle
    * Defender Force Field: Force Bolt: 8% and 2% for 1 Toggle; 0.16% chance of 2 Toggles
    * Controller Force Field: Force Bolt: 5% for 1 Toggle
    * Mastermind Force Field: Force Bolt: 5% for 1 Toggle
    * Defender Force Field: Repulsion Bomb: 27% and 5% for 1 Toggle; 1.35% chance of 2 Toggles
    * Controller Force Field: Repulsion Bomb: 19% for 1 Toggle
    * Mastermind Force Field: Repulsion Bomb:19% for 1 Toggle
    * Defender Force Field: Repulsion Field: 5% and 2% chance for 1 Toggle per 1/2 second; 0.1% chance for 2 Toggles per 1/2 second
    * Controller Force Field: Repulsion Field: 3% for 1 Toggle per 1/2 second
    * Mastermind Force Field: Repulsion Field: 3% for 1 Toggle per 1/2 second
    * Defender: Kinetics: Repel: 5% and 2% chance for 1 Toggle per 1/2 second; 0.1% chance for 2 Toggles per 1/2 second
    * Controller: Kinetics: Repel: 3% for 1 Toggle per 1/2 second
    * Corruptor: Kinetics: Repel: 3% for 1 Toggle per 1/2 second
    * Peacebringer: White Dwarf Strike: 5% for 1 Toggle
    * Defender Storm Summoning: Lightning Storm: 20% and 4% for 1 Toggle; 0.8% chance of 2 Toggles
    * Controller Storm Summoning: Lightning Storm: 17% for 1 Toggle
    * Defender Storm Summoning: Thunder Clap: 12% and 2% for 1 Toggle; 0.4% chance of 2 Toggles
    * Controller Storm Summoning: Thunder Clap: 8% for 1 Toggle
    * Warshade: Black Dwarf Strike: 5% for 1 Toggle
    * Stalker: Assassin's Claw: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
    * Stalker: Assassin's Strike: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
    * Stalker: Assassin's Blow: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
    * Stalker: Assassin's Blade: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
    * Stalker: Assassin's Impaler: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
    * Stalker: Assassin's Eclipse: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
    * Dominator: Bone Smasher: 5% for 1 Toggle
    * Dominator: Total Focus: 64% for 1 Toggle
    * Dominator: Incinerate: 5% for 1 Toggle
    * Dominator: Blaze: 64% for 1 Toggle
    * Dominator: Ice Sword: 5% for 1 Toggle
    * Dominator: Greater Ice Sword: 64% for 1 Toggle
    * Dominator: Mind Probe: 5% for 1 Toggle
    * Dominator: Psychic Shockwave: 64% for 1 Toggle
    * Dominator: Skewer: 5% for 1 Toggle
    * Dominator: Ripper: 64% for 1 Toggle
    * Mastermind: Assault Bot Smash: 5% for 1 Toggle
    * Corruptor: Traps: Time Bomb: 19% for 1 Toggle
    * Corruptor: Traps: Trip Mine: 75% and 37% for 1 Toggle; 27.75% chance for 2 Toggles
    * Mastermind: Traps: Trip Mine: 75% and 37% for 1 Toggle; 27.75% chance for 2 Toggles
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milk93rd
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« Reply #1 on: June 07, 2006, 06:55:20 PM »

Time to Brawl - The seldom used inherent power, Brawl, has been adapted to PvP. It now has a chance to turn off toggles and may stun opponents. Toggle reliant characters like Brutes and Stalkers should beware this simple attack! Simply slot it with accuracy, and in some cases, leave it on auto-attack so that it may have a chance to interrupt Assassin Strikes.

From http://pc.gamedaily.com/game/features/?gameid=2434&id=1017&p=2&p=3&page=4

Heh, slot brawl with accuracy.  I always KNEW I did that for a reason!!
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