http://community.livejournal.com/city_of_heroes/1790628.html#cutid1The camera has been changed to be smoother and avoid 'popping' for small items - for example, a light pole between yourself and the camera should not jerk the camera forward now.
Arch Villains/Heroes and Giant Monsters have been significantly boosted. They should now require more people in order for them to be defeated, especially at higher levels.
Players with combined City of Heroes and City of Villains accounts now have access to all costume pieces (Hero and Villain) for their characters.
# New costume pieces added.
# Several costume pieces revamped and updated.
# Fixed many geometry and clipping issues with various costume pieces
The camera has been changed to be smoother and avoid 'popping' for small items - for example, a light pole between yourself and the camera should not jerk the camera forward now.
# Several new options have been added to the display of Buff/Debuff icons in the Status Window (beneath the HP/END/XP bars), the Group Window and the Pet Window. The options for the different windows can be accessed either by right-clicking on an icon in the appropriate window, or from the 'General' tab of the in-game Options:
* Hide Auto Powers: The icons for 'automatic' powers (those that are always on) can be set to be displayed as usual or hidden.
* Disable Blinking: Set whether the icons for powers that are near the end of their duration should start blinking or not.
* Icon Stacking: Icons for multiple versions of the same power can be set to stack on top of other, to display a single icon with a
# A 'Do Not Allow Invites' option has been added to the Looking For Group flags.number showing how many versions of the power are affecting you, or not to stack.
# In combat, attacks avoided due to Defense powers will now show text messages such as "Avoid!" or "Eluded!" instead of simple "Miss!"
In PvP zones, if a player views the Info window of another player's character, the Powers tab will not be available.
New Power Sets
* Mastermind Primary – Thugs
* Brute Primary – Electric Melee
* Brute Secondary – Electric Shields
* Stalker Primary – Dark Melee
* Stalker Secondary – Dark Armor
# High level villains may complete a series of missions to gain favour with one of the faction leaders of Arachnos, gaining access to a new power pool. A villain may only have one patron during their career, so choose carefully.
# Level 40+ villains should talk to Arbiter Rein in Grandville to learn about and unlock Patron Powers.
# Assassin Attacks are no longer interrupted by Debuffs. Damage and movement are the only interrupt mechanisms that apply.
# Stalker/Claws/Placate no longer costs Endurance to activate, bringing it in line with the placate power in other Stalker Power Sets.
And best of all because it makes me laugh: Player Pets should no longer attack the lava in the Batzul mission.(Don't inhale liquids, don't breathe solids, don't attack lava).