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Author Topic: i7 launched  (Read 1499 times)
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Brak Zanagin
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« on: June 06, 2006, 10:19:28 AM »

Hopefully you did your pre-load.

Free respecs will be issued on Thursday.  They are also giving out free tailor tokens.  So now's the time to spruce up your 2nd or 3rd costume slot.
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Duke of Avalon
Lucy St. Jude
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« Reply #1 on: June 06, 2006, 11:07:25 AM »

I can't believe we finally work our butts off and finish the damn respec mission, only to have free respecs handed out five days later.  Damn you Statesman!  ::shakes fist::
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Lucy St. Jude
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« Reply #2 on: June 06, 2006, 11:08:49 AM »

Also, I still need to run the mission to pick up my level 30 costume slot.  Where do we grab those?
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Brak Zanagin
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« Reply #3 on: June 06, 2006, 12:35:54 PM »

Also, I still need to run the mission to pick up my level 30 costume slot.  Where do we grab those?

I don't know, but i can find out.

Also, i'm going to be building the CoH SG a base.  Apparently the system is designed to allow a 15 character SG the ability to create and maintain a modest base.

I'll give this a shot on Test first.
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Duke of Avalon
Derrick Heyoka
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« Reply #4 on: June 06, 2006, 01:37:45 PM »

Also, I still need to run the mission to pick up my level 30 costume slot.  Where do we grab those?

The tailor... in Cap... or probably (?) any other tailor (?).  Anyway one of the chicks in the back'll have the (kill 30) mission... careful of a nasty ambush (my ambush didn't come until I'd zoned though weirdly).

--
PvP Zones  * In PvP zones, if a character is revived at the Hospital, they will respawn with 1 hit point and 1 endurance. This is to enforce a short delay on all characters before they can get back into battle.

Huh... wonder if we're gonna have to start slotting rest now on PvP chars...

----
A new high level PvP zone set in an alternate version of Atlas Park and open to players of Level 40+.

Awwwwwwwwwwwwyeah.
« Last Edit: June 06, 2006, 01:39:45 PM by Derrick Heyoka » Logged

Hard liberty before the easy yoke of servile pomp
Lucy St. Jude
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« Reply #5 on: June 06, 2006, 02:54:34 PM »

As we don't have any 40+ villains, we'll have to test that zone out with heros.
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Brak Zanagin
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« Reply #6 on: June 06, 2006, 03:34:16 PM »

Yes, Villains get auto-leveled to 50, but they don't have the last 4 powers, nor the slots.  That means they can get very spanked.

At some point, i'd like to level the 'hog up to 50 and respec him for PvP (add focused acc. and teleport).
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Duke of Avalon
milk93rd
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« Reply #7 on: June 06, 2006, 05:07:12 PM »

Giddy.

Up.
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There, you see how benevlent I can be when everyone does what I tell them to do?  Now sit down.
Derrick Heyoka
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« Reply #8 on: June 06, 2006, 09:27:14 PM »

http://community.livejournal.com/city_of_heroes/1790628.html#cutid1

The camera has been changed to be smoother and avoid 'popping' for small items - for example, a light pole between yourself and the camera should not jerk the camera forward now.

Arch Villains/Heroes and Giant Monsters have been significantly boosted. They should now require more people in order for them to be defeated, especially at higher levels.

Players with combined City of Heroes and City of Villains accounts now have access to all costume pieces (Hero and Villain) for their characters.
# New costume pieces added.
# Several costume pieces revamped and updated.
# Fixed many geometry and clipping issues with various costume pieces

The camera has been changed to be smoother and avoid 'popping' for small items - for example, a light pole between yourself and the camera should not jerk the camera forward now.

# Several new options have been added to the display of Buff/Debuff icons in the Status Window (beneath the HP/END/XP bars), the Group Window and the Pet Window. The options for the different windows can be accessed either by right-clicking on an icon in the appropriate window, or from the 'General' tab of the in-game Options:
    * Hide Auto Powers: The icons for 'automatic' powers (those that are always on) can be set to be displayed as usual or hidden.
    * Disable Blinking: Set whether the icons for powers that are near the end of their duration should start blinking or not.
    * Icon Stacking: Icons for multiple versions of the same power can be set to stack on top of other, to display a single icon with a
# A 'Do Not Allow Invites' option has been added to the Looking For Group flags.number showing how many versions of the power are affecting you, or not to stack.
# In combat, attacks avoided due to Defense powers will now show text messages such as "Avoid!" or "Eluded!" instead of simple "Miss!"

In PvP zones, if a player views the Info window of another player's character, the Powers tab will not be available.

New Power Sets
    * Mastermind Primary – Thugs
    * Brute Primary – Electric Melee
    * Brute Secondary – Electric Shields
    * Stalker Primary – Dark Melee
    * Stalker Secondary – Dark Armor

# High level villains may complete a series of missions to gain favour with one of the faction leaders of Arachnos, gaining access to a new power pool. A villain may only have one patron during their career, so choose carefully.
# Level 40+ villains should talk to Arbiter Rein in Grandville to learn about and unlock Patron Powers.

# Assassin Attacks are no longer interrupted by Debuffs. Damage and movement are the only interrupt mechanisms that apply.
# Stalker/Claws/Placate no longer costs Endurance to activate, bringing it in line with the placate power in other Stalker Power Sets.

And best of all because it makes me laugh:  Player Pets should no longer attack the lava in the Batzul mission.
(Don't inhale liquids, don't breathe solids, don't attack lava).
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Hard liberty before the easy yoke of servile pomp
Ceili
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« Reply #9 on: June 06, 2006, 11:18:30 PM »

Score!
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