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Author Topic: A few notes  (Read 820 times)
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milk93rd
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« on: August 17, 2008, 03:32:35 PM »

reminder that insps can be combined, also, are we keeping all three bins?  If so, we should refill.  What's the best breakdown to fill?

Salvage to keep
Lowbie - commons only, recommend reserve price of 10k for profit and fast sale to clear out inventory
  clockwork winder
  spell scroll
  ancient artifact
  spell ink
  luck charm - can set reserve price at 30k and still sell quickly
  spiritual essence
  boresight?
  clockwork winder?
  runebound armour?
  inanimate carbon rod?

middle
  alchemical silver
  ancient bone
  demonic blood sample
  rune?

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Brak Zanagin
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« Reply #1 on: August 18, 2008, 09:21:38 AM »

I'd say fill with some blues and a mixture of reds/yellows and purps and oranges.  Even early on we won't need greens.  Blues will help us get over the hump to 12.  Once we're at 12 we won't need as many blues (until the blasters get nukes).  Reds and Yellows will make the early going easier, though we can't carry more than 10 (bleah).  Later on those 4 will be key.  When I tank, I always keep a large rez, a break free, a large green and a cab in the last slot so I can stand back up in an emergency.  I'll want to have a couple of those for when we're close to a team wipe.

As for salvage.  We should put together a list of what stays over 10k, and adjust it as time goes on.  I don't think we should list oranges until sometime in December since the market is so volatile.  Also you and I will have a damn good handle on the rare salvage market when we get close to this weekend. Wink

I'm really close to 500 on One Iota, btw.  Fucking up and dragging 3 respec recipes to my character when I posted them cost me 3.5 mill, but besides that i've recovered nicely from my botched Prophecy flip.
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milk93rd
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« Reply #2 on: August 18, 2008, 07:03:34 PM »

All the ones I listed stay at or above 10k as a general rule.  I made a million buying at 1k and selling at 10k on everything on the list but clockwork winders (which, incidentally, I'd drop) on my level 7.  The longest I had to wait to sell was about 2 hours.  Given that 2xp drives the market through the roof, I'd say 10k would sell by the time we got back.  We'll also be leveling quickly enough that we'll have plenty of slots for whatever we get dropped.  I wouldn't even think of oranges until the mid-level, and even then just a few.  Also, they're oranges, and won't be getting dropped often as a result (obviously).  The market's pretty volatile, but I think the big ones now will still be the big ones then.  I didn't list any partly because I don't think we need to right now (market fluctuation), and because I wanted to have time to identify the top5.

All of my marketing just fucking died over the weekend.  Soils went up and stabilized at a million, still haven't come back down as low as 710, so I've essentially had nothing to sell.  Experimenting tonight with some recipes and photonic weapons.  Thinking about buying as much as I can through Thursday, then putting it all up over the weekend.  Don't like the idea much, but a little frustrated by the stabilization.  We'll see how the week goes.
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milk93rd
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« Reply #3 on: August 18, 2008, 08:16:07 PM »

Should we create the toons during the winter event to take advantage of Holiday Spirit?  (25% debt reduction for 2 days' worth of gameplay)
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Brak Zanagin
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« Reply #4 on: August 19, 2008, 10:17:16 AM »

I think that would be worthwhile.  Ideally, everyone can create them and get them to Ms. Liberty in AP and then log.
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Duke of Avalon
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