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Author Topic: New Rules  (Read 765 times)
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Luther
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« on: July 06, 2007, 08:07:29 AM »

Couple of minor rules tweaks that I want to throw in to further tailor the game (and BTW - if I decide I don't like 'em in practice - I may yank them again):

1) Soak - I did a lot of things to make the game more lethal - and I am thinking I want to counter-balance that just a hair.  To that end, I am putting an old rule back into the game.  Every time someone takes damage from an attack, they will roll a seperate resistance roll to avoid taking damage.  In other words - if Dude A shoots Dude B with a Light Pistol (L2 damage) and score 2 Net Successes (4 Lethal Damage), Dude B gets to roll straight Stamina (in this case 2 Dice), and each success results in one less damage - so he gets one success, lowering damage to 3 Lethal.  If the attack instead used Resolve or Composure for resistance - those would be rolled instead.  This will result in slightly less damage being done - but generally only 1-2 health levels less unless the character in question is an absolute monster in the resistance stat (generally only one success per 2.5 dice).  Yes - this is in addition to defense - and yes that makes for a lot of rolls (for Melee that means 1 roll to hit, 1 Str roll for extra damage, 1 roll for Defense and 1 roll for Soak), but I think it will bring the game back to balance a little more.  It also makes Stamina a more balanced stat IMHO - it was the weakest of the physical stats previous to this change.

2) Willpower - Willpower will no longer be fully replenished between games.  Instead of the Virtue/Vice system (more on that in a minute) for replenishing willpower, I will give 1-2 pts any time your character accomplishes something that was particularly difficult or important to them as a reward.  I did this because I - if I were in your shoes - would probably blow Willpower on almost every important roll since it comes back so easily.

3) Vice/Virtue - keeping track of virtues and vices is too difficult for replenishing willpower (for me) - so instead you will take a -2 Dice penalty for resisting any temptation/control power, etc. that plays to your vice or virtue, and +2 dice bonus when overcoming similar powers that run opposite them.
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Sellsword of The Wastes
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